What is Roomba Sensei?
Roomba Sensei is a discord bot RPG system aimed to increase enjoyment for the members of VRAD. In VRAD lore he acts as a training simulator for Agents while they are not on active duty in VRChat.
He was developed by NaomieTheFluxGoddess and PinkButterfly.
Agents are able to level up their characters using XP and currency earned by being active in the Discord server or at our VRChat events.
The goal of this feature is to combine the RP from VRC in with the server activities, to create a more seamless experience between VRChat and Discord.
The profile card explained:
Here's a quick look at how the profile card functions and what each field means. Click on the icons to get a brief description of their purpose. You can find more detailed explanations in the documents below.

This is your health bar. It's a visual indicator ofyour remaining health.
This shows your health in a numerical value. The top number is your remaining health, and the bottom number is your total available health taking all buffs into consideration
It's your face! I don't think it needs explaining.
Your position on the leaderboard. It is based on your XP. The left number is your alltime XP, used to calculate your alltime position on the leaderboard. The right number is your position over the past 30 days, based on how much XP you earned over that time.
How many prestige points you have.
You can learn about prestiges in the documents below.
Your main profile fields.
Name = Discord name
Rank = Agent rank from Civvy to Director
Cash = Your current cash balance in Quidz.
K/D (Kills/Deaths) = How many people you've killed / How many times you've died.
Messages = Total/Past 30 days
VC Time = Total/Past 30 days
Teams = The teams you are on to help VRAD flourish. Thank you! <3
The star system, you can give each other stars to show your appreciation. If someone has said something funny, or if you're just feeling generous. Whatever makes you happy, give a star. You can't give yourself stars, and there is a cooldown.
We have 6 different skills that you can earn as an agent, each with 3 levels of experience.
Hacking, Medic, Weapons, Vehicles, Comms and Stealth.
All Agents start at level 0, but you can level up these skills by attending the relevant classes in VRChat, hosted by the heads of those departments.
Each skill also has a secret level 4 too, but you'll have to figure out how to get that.
Each skill provides certain buffs. Read more about skills below.
If you have unlocked weapon attachments, this is where you can see how many of each type of ammo round you have. Bitchslap rounds, knife rounds, pistol rounds, grape rounds and duck rounds. Each type of ammo does more damage to your oponent. Buy them from the store with your quidz
How many neuralyser flashes you have. They are one use only. These can be used to get you out of a tough spot if you're getting a lot of heat. They remove all of your oponents buffs for a short amount of time. Unless they can put some shades on quickly enough. Buy neuralyser flashes from the store with your quidz.
Increase a certain percentage of your total health. You can buy medpacks from the store using your quidz.
Put your shades on quickly when someone is neuralysing you, else you will lose all of your buffs for a short amount of time. You don't have long, so put them on quickly. Shades randomly explode when they've been used, so they're one use. It doesn't make any sense I know, but that's just the way it is. Buy more from the store using your quidz.
The first 5 boxes at the bottom of your profile are your current permanent buffs. Suits, housing, pet, vehicle, disguises. Each one increases either your health, your attack, you defence, or a combination of them. You can upgrade them via the store using your quidz.
A pet hamster is just as powerful as a pet T-rex, fact!
Your XP bar. The first number shows your current XP. The second number shows you how much to reach the next clearance level, and there is a visual indicator bar that progresses behing the values. It is based on the past 30 days XP, so it can fluctuate or even drop right down to 0.
Your current clearance level. This muppet is currently on level 0. The maximum is level 4, and you can prestige your character when you reach the end of level 4. Each level requires more points to achieve. It is based on the past 30 days XP, so it can fluctuate.
Active indicator. If it's green we know you're active. If it's red, you're not.
Base stats
When an Agent first joins the server, they will be level 0 and have no skills, buffs or inventory. The are the base stats that all Agents start out with. Likewise, when the bot is first booted up, most agents will be equal level, with a few exceptions who have attended skills lessons:
Base HP: 100
Base Attack with Bitchslap Rounds: 10
Base defence: 0
Attack cooldown: 30 seconds
1 attack total until an Agent returns fire
Clearance Levels
Levelling works on activity over the past rolling 30 days.
So any XP an agent earned on day 1 will be removed from their total on day 31. XP earned on day 2 will be removed on day 32… etc etc.. rolling infinitely.
Level 0: 0 to 999 XP
(+1000 XP to next level)
Level 1: 1000 to 2499 XP.
Rewards: +10 health / +10 attack / +10% defence / X Cash
(+1500 XP to next level)
Level 2 (Active role): 2500 to 4499 XP.
Rewards: +30 health / +20 attack / +20% defence / X Cash
(+2000 XP to next level)
Level 3: 4500 to 6999 XP.
Rewards: +40 health / +30 attack / +30% defence / X Cash
(+2500 XP to next level)
Level 4: 7000 to 10,000 XP.
Rewards: +50 health / +50 attack / +40% defence / X Cash
(+3000 XP to prestige)
Prestige
Agents can prestige at 10,000XP.
The concept of Prestige is borrowed from FPS games like COD. A Prestige is a way for OP Agents to reset their stats and enjoy building their character back up again. Performing a prestige will also put a prestige indicator on your profile card which will show others how many times you have prestiged your account.
There are 3 types of prestige which can be selected when you initiate a prestige.
Lv 1 Prestige: XP and Lv reset
Lose all XP.
Keep inventory.
Keep Skills.
1 Prestige point to display on your profile.
Cash reward:
Lv 2 Prestige: Half reset.
Lose all XP.
Lose inventory.
Keep Skills.
2 Prestige points to display on your profile.
Cash reward:
Lv 3 Prestige: Full reset.
Agents must have attended at least one of each skill class before they can choose this option.
WARNING, USING THIS PRESTIGE WILL MEAN YOU MUST ATTEND ALL SKILL CLASSES AGAIN
Lose all XP.
Losse inventory.
Lose Skills.
3 Prestige point to display on your profile.
Cash reward:
Minimal effort to prestige:
8.3 hours in the RP voice channels is the quickest way to get to prestige.
4 x 2 hour VRAD events.
Minimal server activity.
If the member is even slightly active in the server, the XP required to prestige can mount up in many ways.
Anomalies
Server Anomalies
At random times during the day, anomalies will infiltrate the VRAD HQ and start attacking random agents.
Anomalies have levels from 1 to 4 just like the agents. They have considerably more HP though and will require multiple agents to take down.
Agents can opt in to receive pings when an anomaly attacks.
During Patrols
Whenever agents bring an anomaly back the HQ during a patrol, they upload the scan to the database. The Agent who posted the scanm result, and all agents tagged in the scan post will earn cash.
XP values
Basic activity
1 messages in non RP channels is worth 1 XP. 1 quid
30 second cooldown.
1 message in RP channels is worth 3 XP. 3 quid
30 second cooldown.
2 minutes in non RP voice channels is worth 1 XP. 3 quid
1 minute in RP voice channels is worth 20 XP. 20 quid
Killing another Agent
These are the rewards for killing another agent (cash is not earned):
Lv 0 Agent = 0XP
Lv 1 Agent = 200XP
Lv 2 Agent = 500XP
Lv 3 Agent = 1000XP
Lv 4 Agent = 2000XP
Killing Anomalies
Each participant that helps kill an anomaly that attacks the server will have 1 added to their kill score, and the agent is awarded:
Lv 0 Anomaly = 200XP + Some Cash
Lv 1 Anomaly = 500XP + Some Cash
Lv 2 Anomaly = 1000XP + Some Cash
Lv 3 Anomaly = 2000XP + Some Cash
Lv 4 Anomaly = 4000XP + Some Cash
Inventory system
Items to be purchased with cash. There are 2 types of items. Permanent and usable.
Permanent use items:
Home. Increases health. One per agent:
Lv0: Homeless: Free, does nothing.
Lv1: Cardboard box: +20 health: Free
Lv2: Room in HQ: +40 health:
Lv3: Apartment: +60 health:
Lv4: House: +80 health:
Lv5: Penthouse: +100 health:
Pistol upgrades. Increase attack. One of each:
Lv1: Bitchslap rounds: Reduces enemy health by 2. Standard issue, free.
Lv2: Knife rounds attachment: Reduces enemy health by 4.
Lv3: Pistol rounds attachment: Reduces enemy health by 6.
Lv4: Grape rounds attachment: Reduces enemy health by 8.
Lv5: Rubber duck rounds attachment: Reduces enemy health by 10.
Suits. Increase defence. One per Agent:
Agents can only own one at a time.
Lv 0: Regular suit: Standard issue, does nothing.
Lv1: Onesie suit: 2% off opponents attack.
Lv2: Regular suit: 4% off opponents attack
Lv3: Metal lined suit: 6% off opponents attack
Lv4: Diamond suit: 8% off opponents attack
Lv5: Quantum suit: 10% off opponents attack
Disguises. Increases defence and health:
Agents can buy them all, each one adds to the previously owned buffs. They all cost the same amount to buy.
Mustache. +10 health. -1 off opponents attack
Wig: +10 health. -1 off opponents attack
Fake nose: +10 health. -1 off opponents attack
Bowler hat: +10 health. -1 off opponents attack
Trench coat: +10 health. -1 off opponents attack
Pet. One Per Agent. Increases health and attack:
All pets cost the same to buy. Pets can be levelled up by training them (buying a training session from the store). Higher level pet costs more in food per week, but gives higher buff.
Hamster, dog, cat, lizard, owl, parrot, dragon, woolly mammoth, penguin, T-Rex, fox
Lv 0: No Pet
Pet Lv 1: Basic purchase of a pet. +10 health. +2 attack. Cost: TBC
Pet Lv 2: Purchase level 2 training from the store. +20 health. +4 attack. Cost: TBC
Pet Lv 3: Purchase level 3 training from the store. +30 health. +6 attack. Cost: TBC
Pet Lv 4: Purchase level 4 training from the store. +40 health. +8 attack. Cost: TBC
Pet Lv 5: Purchase level 5 training from the store. +50 health. +10 attack. Cost: TBC
Vehicles. Increases attack and defence. One Per Agent:
Lv0: No transport, no buffs
Lv1: Roller blades: +2 attack. -2% off opponents attack. Cost: TBC
Lv2: Bike: +4 attack. -4% off opponents attack. Cost: TBC
Lv3: Motorbike/Car: +6 attack. -6% off opponents attack. Cost: TBC
Lv4: Superbike/Supercar: +8 attack. -8% off opponents attack. Cost: TBC
Lv5: Chauffeur driven limo: +10 attack. -10% off opponents attack. Cost: TBC
Single use items:
Neuralyser flash bulb:
Unlimited quantity can be held and used. Removes all buffs for 1 minute.
Shades:
1 use against neuralyser. If the agent has a pair of shades, they will be used automatically. Unlimited quantity can be held.
Med packs:
20% health restore
Weapon rounds:
Lv 1: Bitchslap Rounds: +0 to base attack
Lv 2: Knife Rounds: +2 to base attack
Lv 3: Pistol Rounds: +4 to base attack
Lv 4: Grape Rounds: +6 to base attack
Lv 5: Rubber Duck Rounds: +8 to base attack
Skills:
Medic.
Increases Health
Lv 0: +0hp
Lv 1: +4hp
Lv 2: +6hp
Lv 3: +8hp
Lv X: +10hp
Weapons:
Increase attack
Lv 0: +0ap
Lv 1: +2ap
Lv 2: +4ap
Lv 3: +6ap
Lv X: +8ap
Stealth:
Increase defence
Lv 0: +0%
Lv 1: +2%
Lv 2: +3%
Lv 3: +4%
Lv X: +5%
Vehicles:
Increase attack and defence
Lv 0: 0ap +0%
Lv 1: 2ap+2%
Lv 2: 4ap +3%
Lv 3: 6ap +4%
Lv X: 8ap +5%
Hacking:
Increase health and attack
Lv 0: +0hp, +0ap
Lv 1: +4hp, +2ap
Lv 2: +6hp, +4ap
Lv 3: +8hp, +6ap
Lv X: +10hp, +8ap
Comms:
Increase health and defence
Lv 0: +0hp +0%
Lv 1: +4hp +2%
Lv 2: +6hp +3%
Lv 3: +8hp +4%
Lv X: +10hp +5%
Finances:
Earning cash
Our currency is called Quidz. There's lots of ways to earn quidz, and I will update this document when I've calculated and balanced them properly.
Weekly Bills
Rent, internet, phone contract, pet food, any other expenses.
Selling Items
All items can be sold for 60% of their purchase value.
Health replenishes at X amount per day depending on buffs.
Looking at the numbers:
Base Hp (Lv 0 Agent with no buffs): 100
+ level 4: 50hp = 150
+ Penthouse: 100hp = 250
+ All disguise: 50hp = 300
+ Lv 5 Pet: 50hp = 350
+ Medic X: 10hp = 360
+ Hacking X: 10hp = 370
+ Comms X: 10hp = 380
An Agent can have almost any combination of the above.
The maximum HP a fully buffed Agent can have is:
380HP
Base attack Bitchslap rounds: 10
+ Level 4: 40 = 50
+ Rubber Duck: 8 = 58
+ Lv 5 Pet: 8 = 66
+ Limo: 8 = 74
+ Weapons X: 8 = 82
+ Vehicles X: 8 = 90
+ Hacking X: 8 = 98
An Agent can have almost any combination of the above.
The maximum damage a full buffed Agent can inflict is:
98
Base defence: 0%
+ Lv 4: -40% of total attack = 40%
+ Quantum Suit: -10% of total attack = 50%
+ Trench Coat: -10% of total attack = 60%
+ Limo: -10% of total attack = 70%
+ Stealth X: -5% -10% of total attack = 75%
+ Vehicles X: -5% of total attack = 80%
+ Comms X: -5% of total attack = 85%
(Rounds enemies attack up to nearest whole number)
An Agent can have almost any combination of the above.
The maximum amount of defence an agent can have is
85%
Some extreme battle examples
Extreme scenario 1:
Agent 1:
They are a Lv1 Agent with no buffs using Bitchslap rounds
Their attacks do 10 damage
Vs
Agent2:
They are a Lv4 Agent with maximum defence and health
They have 380HP
Their defence reduces an enemies attack by 85%
In this case Agent 1 is doing 1.5 damage with each attack, however the bot rounds the attack up to the nearest whole number therefore Agent 1 is doing 2 damage with each attack
190 Bitchslap shots to kill Agent 2 at full health.
Extreme scenario 2
Agent 1
A Lv4 Agent with maximum attack buff using Rubber Duck Rounds
Their attacks do 98 damage
Vs
Agent 2
A Lv0 Agent with no defence
They have 100HP
Enemy attacks are reduced by 0%
2 Rubber Duck shots to kill Agent 2 at full health. The first shot does 98 damage, the second shot takes the remaining 2HP
Blank Profile Card
Here's the profile card with no data.